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Widgets are the main components of a Fyne application GUI, they can be used in any place that a basic fyne.CanvasObject can. They manage user interactions and will always match the current theme.

The Label widget is the simplest of them - it presents text to the user. Unlike canvas.Text it can handle some simple formatting (such as \n) and wrapping (by setting the Wrapping field). You can create a label by calling widget.NewLabel("some text"), the result can be assigned to a variable or passed directly into a container.

package main

import (
	"fyne.io/fyne/v2/app"
	"fyne.io/fyne/v2/widget"
)

func main() {
	myApp := app.New()
	myWindow := myApp.NewWindow("Label Widget")

	content := widget.NewLabel("text")

	myWindow.SetContent(content)
	myWindow.ShowAndRun()
}