Edit me

The simplest form of binding a widget is to pass it a bound item as a value instead of a static value. Many widgets provide a WithData constructor that will accept a typed data binding item. To set up the binding all you need to do is pass the right type in.

Although this may not look like much of a benefit in the initial code you can then see how it ensures that the displayed content is always up to date with the source of the data. You will notice how we did not need to call Refresh() on the Label widget or even keep a reference to it and yet it updates appropriately.

package main

import (


func main() {
	myApp := app.New()
	w := myApp.NewWindow("Simple")

	str := binding.NewString()
	str.Set("Initial value")

	text := widget.NewLabelWithData(str)

	go func() {
		time.Sleep(time.Second * 2)
		str.Set("A new string")


In the next step we look at how to set up widgets that edit values through two way binding.