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import "fyne.io/fyne/widget"


type Check

type Check struct {
	Text    string
	Checked bool

	OnChanged func(bool) `json:"-"`

Check widget has a text label and a checked (or unchecked) icon and triggers an event func when toggled

func NewCheck

func NewCheck(label string, changed func(bool)) *Check

NewCheck creates a new check widget with the set label and change handler

func (*Check) CreateRenderer

func (c *Check) CreateRenderer() fyne.WidgetRenderer

CreateRenderer is a private method to Fyne which links this widget to its renderer

func (*Check) FocusGained

func (c *Check) FocusGained()

FocusGained is called when the Check has been given focus.

func (*Check) FocusLost

func (c *Check) FocusLost()

FocusLost is called when the Check has had focus removed.

func (*Check) Focused

func (c *Check) Focused() bool

Focused returns whether or not this Check has focus.

Deprecated: this method will be removed as it is no longer required, widgets do not expose their focus state.

func (*Check) Hide

func (c *Check) Hide()

Hide this widget, if it was previously visible

func (*Check) MinSize

func (c *Check) MinSize() fyne.Size

MinSize returns the size that this widget should not shrink below

func (*Check) MouseIn

func (c *Check) MouseIn(*desktop.MouseEvent)

MouseIn is called when a desktop pointer enters the widget

func (*Check) MouseMoved

func (c *Check) MouseMoved(*desktop.MouseEvent)

MouseMoved is called when a desktop pointer hovers over the widget

func (*Check) MouseOut

func (c *Check) MouseOut()

MouseOut is called when a desktop pointer exits the widget

func (*Check) SetChecked

func (c *Check) SetChecked(checked bool)

SetChecked sets the the checked state and refreshes widget

func (*Check) Tapped

func (c *Check) Tapped(*fyne.PointEvent)

Tapped is called when a pointer tapped event is captured and triggers any change handler

func (*Check) TypedKey

func (c *Check) TypedKey(key *fyne.KeyEvent)

TypedKey receives key input events when the Check is focused.

func (*Check) TypedRune

func (c *Check) TypedRune(r rune)

TypedRune receives text input events when the Check is focused.