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canvas


import "fyne.io/fyne/canvas"

Usage

type Line

type Line struct {
	Position1 fyne.Position // The current top-left position of the Line
	Position2 fyne.Position // The current bottomright position of the Line
	Hidden    bool          // Is this Line currently hidden

	StrokeColor color.Color // The line stroke color
	StrokeWidth float32     // The stroke width of the line
}

Line describes a colored line primitive in a Fyne canvas. Lines are special as they can have a negative width or height to indicate an inverse slope (i.e. slope up vs down).

func NewLine

func NewLine(color color.Color) *Line

NewLine returns a new Line instance

func (*Line) Hide

func (l *Line) Hide()

Hide will set this line to not be visible

func (*Line) MinSize

func (l *Line) MinSize() fyne.Size

MinSize for a Line simply returns Size{1, 1} as there is no explicit content

func (*Line) Move

func (l *Line) Move(pos fyne.Position)

Move the line object to a new position, relative to its parent / canvas

func (*Line) Position

func (l *Line) Position() fyne.Position

Position gets the current top-left position of this line object, relative to its parent / canvas

func (*Line) Refresh

func (l *Line) Refresh()

Refresh causes this object to be redrawn in it’s current state

func (*Line) Resize

func (l *Line) Resize(size fyne.Size)

Resize sets a new bottom-right position for the line object

func (*Line) Show

func (l *Line) Show()

Show will set this line to be visible

func (*Line) Size

func (l *Line) Size() fyne.Size

Size returns the current size of bounding box for this line object

func (*Line) Visible

func (l *Line) Visible() bool

Visible returns true if this line// Show will set this circle to be visible is visible, false otherwise

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