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canvas


import "fyne.io/fyne/canvas"

Usage

type Image

type Image struct {

	// one of the following sources will provide our image data
	File     string        // Load the image from a file
	Resource fyne.Resource // Load the image from an in-memory resource
	Image    image.Image   // Specify a loaded image to use in this canvas object

	Translucency float64    // Set a translucency value > 0.0 to fade the image
	FillMode     ImageFill  // Specify how the image should expand to fill or fit the available space
	ScaleMode    ImageScale // Specify the type of scaling interpolation applied to the image
}

Image describes a drawable image area that can render in a Fyne canvas The image may be a vector or a bitmap representation and it will fill the area. The fill mode can be changed by setting FillMode to a different ImageFill.

func NewImageFromFile

func NewImageFromFile(file string) *Image

NewImageFromFile creates a new image from a local file. Images returned from this method will scale to fit the canvas object. The method for scaling can be set using the Fill field.

func NewImageFromImage

func NewImageFromImage(img image.Image) *Image

NewImageFromImage returns a new Image instance that is rendered from the Go image.Image passed in. Images returned from this method will scale to fit the canvas object. The method for scaling can be set using the Fill field.

func NewImageFromResource

func NewImageFromResource(res fyne.Resource) *Image

NewImageFromResource creates a new image by loading the specified resource. Images returned from this method will scale to fit the canvas object. The method for scaling can be set using the Fill field.

func (*Image) Alpha

func (i *Image) Alpha() float64

Alpha is a convenience function that returns the alpha value for an image based on its Translucency value. The result is 1.0 - Translucency.

func (*Image) Hide

func (r *Image) Hide()

Hide will set this object to not be visible

func (*Image) MinSize

func (r *Image) MinSize() fyne.Size

MinSize returns the specified minimum size, if set, or {1, 1} otherwise

func (*Image) Move

func (r *Image) Move(pos fyne.Position)

Move the rectangle object to a new position, relative to its parent / canvas

func (*Image) Position

func (r *Image) Position() fyne.Position

CurrentPosition gets the current position of this rectangle object, relative to its parent / canvas

func (*Image) Refresh

func (i *Image) Refresh()

Refresh causes this object to be redrawn in it’s current state

func (*Image) Resize

func (r *Image) Resize(size fyne.Size)

Resize sets a new size for the rectangle object

func (*Image) SetMinSize

func (r *Image) SetMinSize(size fyne.Size)

SetMinSize specifies the smallest size this object should be

func (*Image) Show

func (r *Image) Show()

Show will set this object to be visible

func (*Image) Size

func (r *Image) Size() fyne.Size

CurrentSize returns the current size of this rectangle object

func (*Image) Visible

func (r *Image) Visible() bool

IsVisible returns true if this object is visible, false otherwise

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